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 Current Playable Races Along with Languages

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ixidor83



Posts : 31
Join date : 2011-09-13

PostSubject: Current Playable Races Along with Languages   Fri Dec 14, 2012 12:56 am

Current Playable Race Stats

Gnome
See Player Handbook for Stats, and Etc.

Human
See Player Handbook Plus house rule for Stats, and Etc.

Rhox
2d8 HD Level Adjustment:+2 ECL:4
+8 Str, -2 Dex, +6 Con, +4 Wis, -4 Cha
Skill points (2+Int)X5 Race Skills: Listen, Spot
+7 Natural Armor Land Speed:30ft
Base Saves: +3 fort, +0Ref, +3 Will    BAB+2
Natural attack: Gore 1d8 Medium Size
Auto Languages: Rhox and Common
Specials:
Lowlight Vision, Alertness, Endurance, Improved Natural Attack,
Powerful Charge: Gore deals 2d8 on a Charge.

Badgerfolk (Mujina-bito)
Level Adjustment: +1
Small Size Land Speed:30ft
+2 Str, +2 Con Burrow Speed:10ft
Natural Attacks: Bite 1d4 Claw 1d3
Auto Languages: Mujina, Common
Specials:
Lowlight vision, Track, Scent, +4 Escape Artist

Kitsune
Medium size
+4 Dex, -2 Con, +2Int, +2 Wis Land Speed:40ft
Low-light vision, Scent
Auto language: Kitsune, Common
Natural Attack: Bite 1d4  
Level Adjustment: +2

Otterfolk (Kusawa-bito)
Medium Size -2 Str, +4 Dex
Land Speed:20ft Swim Speed:30ft
Auto Languages: Kusawa, Common
Specials:
Lowlight vision, Scent, Weapon Finesse
Hold Breath: For (8xCon) Rounds
Skills:
Use Dex Modifier for Swim Checks
+8 on Swim, can always take a 10 on any swim check.
+4 to Balance and Climb checks.

Leonin
2d8 HD Level Adjustment: +2 ECL:4
+4 Str, +4 Dex, +4 Cha Auto Language: Feline, Common
Skill points (2+Int)X5 Race Skills: Balance, Hide, Listen, Move Silently, Spot
Natural Armor: +3 Natural Attacks: Bite 1d6 Claw 1d4
Base Saves: +3 Fort, +3 Ref, +0 Will
Land Speed: 30ft        BAB:+2
Specials:
Lowlight Vision, Scent, Alertness, Run
Camoflage and Stealth: +4 to Balance, Hide, Move Silently. In Tall Grass/Undergrowth +12


Catfolk
Medium Size Level Adjustment:+1
+4 Dex, +2 Cha Auto Languages: Feline, Common
Land Speed: 40ft Natural Armor:+1
+2 to Listen and Move Silently

Gnoll
2d8 HD Level Adjustment: +1 ECL:3
Medium Size Land Speed: 30ft
+4 Str, +2 Con, -2 Int, -2 Cha
Darkvision 60ft Natural Armor:+1
Skill points (2+Int)X5   Race Skills: Listen and Spot
Base Saves: +3 Fort, +0 Ref, +0 Will BAB :+1
1 Extra Feat Auto Language: Gnoll and Common

Merfolk
Medium Size Level Adjustment:+1
+2 Dex, +2 Con, +2 Cha
Amphibious: Can Breath Air and Water equally.
Land Speed: 5ft Swim Speed:50ft
Lowlight Vision Dark Vision
Auto Language: Aquan, Common
+8 on Swim, can always take a 10 on any swim check.
+4 to Balance and Climb checks.

Merg
Medium Size +2 Dex
Amphibious: Can Breath Air and Water equally.
Land Speed:30ft Swim Speed:20ft
Lowlight Vision Auto Language: Aquan, Common
+8 on Swim, can always take a 10 on any swim check.
+4 to Balance and Climb checks.

Nezumi
Meduim size
+2 Con, -2 Cha Land Speed:40ft
Lowlight Vision, Scent Auto Language: Nezumi, Common
Natural attack: Claw and Bite 1d4
+2 to Hide and Move Silently, +2 to saving throws against Poisons and Diesease.
Swarming: Two nezumi can share the same square. If these two nezumi attack the same target then they treat that target as flatfooted. This ability comes from the nezumi' s lifestyle of living and fighting in groups.

Ogre
Large Size 4d8 HD Level Adjustment:+2   ECL:6
+10 Str, -2 Dex, +4 Con, -4 Int, -4 Cha Land Speed: 40ft
Dark Vision: 60ft Natural Armor:+5 BAB:+3
Base Saves: Fort:+4, Ref:+1, Will:+1 2 Feats
Skill Points (2+Int)X7 Race Skills:Climb, Listen, Spot
Proficient with Simple& Martial Weapons, Light, Medium Armors, Light Shields
Auto Languages: Common, Giant

Half-Ogre
Large Size Level Adjustment:+2
+6 Str, -2 Dex, +2 Con, -2 Int,-2 Cha
Land Speed: 30ft Dark Vision: 60ft
Natural Armor: +4 Auto Language: Giant, Common
Giant Blood: For all special abilities and effects, a half-ogre is considered a giant. Half-ogres can use giant weapons and magic items with racially specific giant powers as if they were giants.

Half-Gnome
Medium Size Speed: 30ft
+2 Con
Lowlight Vision, 1st level bonus feat
Illusion affinity: +1 to illusion Spell DC that they cast, +2 on saves against Illusions.
+2 Listen, +2 Craft: Alchemy
Description: Born from a Human woman and Gnome man, Half Gnomes are stocky in build. Reaching a max height of 4ft 5in, Half-gnomes have the strength of humans and the tough resilience of gnomes. Also Half-Gnome gain an affinity for illusions from their fathers. Half-gnome’s are now more often seen due to the relaxed racial tensions between Humans and gnomes though not everyone is has gotten passed their stereotype.



Languages that can be learned

Common
Gnome
Draconic
Feline
Gnoll
Rhox
Giant
Nezumi
Mujina
Kusawa
Kitsune

Age Chart

Race Middle/               Old/ Venerable
Human 35y/ 53y/ 70y
Gnome 100y/ 150y/ 200y
Rhox 65y/         95y/ 130y
Badgerfolk 50y/ 75y/ 100y
Otterfolk 35y/ 53y/ 70y
Leonin 50y/ 75y/ 100y
Catfolk 35y/ 53y/ 70y
Gnoll 35y/ 53y/ 70y
Merfolk 100y/ 200y/ 300y
Merg 35y/ 53y/ 70y
Nezumi 20y/ 40y/ 50y
Ogre 35y/ 53y/ 70y
Half-Ogre 35y/ 53y/ 70y
Kitsune     150y/                250y/        350y
Half-Gnome 75y/ 125y/ 175y
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