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 Lifestyle and Services

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Better Alex



Posts : 148
Join date : 2011-09-30

PostSubject: Lifestyle and Services   Sun Apr 29, 2012 1:59 am

While technically not equipment, goods and services are part of daily life. This is a list of some basic goods and services found in the galaxy, and their respective Purchase DC's.

Communications are one of the most basic services, administered by the state Ministry of Communications. There is no cost for telecommunications within the local network of a particular world, but fees are charged when one places interplanetary or interstellar calls or data streaming at a rate-per-gigabyte; one hour of telephony generally takes up about 50MB of data. The tolls accrued by these rates, however, are essential in paying for the extensive network of orbital satellites and warp-beam comm buoys that support the interstellar digital communications network called the holonet. This network has to be maintained, with enormous local databases combined with cloud storage hastening transfer of data and search queries, and prioritised based on bandwidth needs. Most of the time, however, communication is seamless and real-time. Orbital satellites receive data, which is beamed via laser across a web of deep space stations to a comm buoy, which them opens a minuscule warp hole and relays the data though another  tight-beam laser to a paired buoy. This continues until it reaches its planet of destination, wherein the beam is received by a satellite and beamed to its end point. So long as the buoys are within half a light second of the satellite, information can be relayed in mostly real-time.

There is a more expensive form as well, the quantum entanglement communication network. QEC's work by creating two particles that are 'entangled', or occupy identical quantum states. Any change to one instantaneously changes the other in the same manner, enabling the instant transmission of binary data at any distance, with no reliance on the comm buoy network. The downside is the extremely limited bandwidth and cost of manufacture, leading to significantly higher rates for use; it takes a great deal of energy to manipulate the quantum states of the entangled particles. Every planet and every military spacecraft has a set that transmits to and from Earth's extensive QEC receiver network. The most populated worlds have transceiver sets that link to each other.

Calls and data transfer can be done by telephony, videophony, holographic imagery, or text/image file transfer.

CommunicationsPurchase DC
Digital Data TransferFree on planet
Interplanetary Data Transfer1 per GB
Interstellar Data Transfer+3
QEC Call/Data Transfer12/hour


Medical Care is another major service, typically provided by the state via the Public Health Service though private hospitals do exist for rural areas where government services are undeveloped or in areas where alterntives are desirable. In addition to operating a large network of clinics and hospitals, the Public Health Service also subsidizes an insurance plan for all citizens that pays for private healthcare in the same way as public healthcare.
Basic and emergency healthcare are free, whether at government clinics or private hospitals. However, fees are charged for prescriptions, surgery, long-term care, and specialist care.
Fees are also levied for rapid transport to a medical facility, whether through ambulance, aerodyne, or helicopter. The time for this ranges from 1d4+2 minutes in heavily urbanised areas, 2d4+10 minutes in less densely populated urban zones and suburbs, and 2d10+20 minutes in rural areas and wilderness.
Gene therapy and genetic templates are covered in the Templates section.

Medical CarePurchase DC
Basic and emergency care free
Long-Term Care5
Specialist care5
Surgery8
Treat Poison/Disease10
Prescription pharmaceutical varies
Medevac Service10
Gene Therapy1 per Fort save
Gene Template2 per Fort save


Transportation
is another key service, one that drives the galactic economy. Without effective transport between star systems and planet, there would be no trade, and not grand economy. People, fuel, food, ores, refined metals and substances, and finished goods are all transported between the stars. This is administered by the CGU Ministry of Transportation.

Interstellar travel is largely conducted by hyperspace 'warp gates' that sustain massive wormholes that bore a line through underlying dimensions in space, connecting two normal space locations as if punching a hole through a folded piece of paper. This has its advantages and disadvantages; travel time still takes days to complete between entering the gate facility and reaching an orbital destination, and the gates create 'space lanes' that are easy prey for pirates and terrorists, as well as the first targets in any war. But these structures allow traffic to be tightly regulated and monitored by the state to keep order. Very rarely, the state allows certain ships--normally trading vessels that regularly deal in  the most precious of cargo--to operate a portable gate generator drive. which allows it to operate as its own mobile jump gate. It takes some time to charge the gate generator system.
For aliens, interstellar travel services are restricted one step above the listed restriction.
Military and government vessels employ an even more specialised star drive, called an Alcubierre Drive. It requires enormous amounts of energy but allows a starship to make an instantaneous jump to any location within a certain radius. These ships require even more time to recharge their star drive.

Interplanetary travel is done with large spacecraft designed entirely for flight in deep space. These craft normally operate on enormous antimatter beam-core thrusters or thermonuclear 'fusion torch' rockets, and are thus dubbed 'torch ships'. These craft are usually modular and compartmentalised such that the large booster torches can be jettisoned and retrieved upon return, while the cargo or passenger module and control structure can be sent through a warp gate. In heavily colonised star systems, small warp gates link planets to each other. But in most regions, these torch ships are the only way to facilitate travel between worlds, and voyages take weeks or months to complete--as such, torch ship passenger accommodations are usually rented in the same manner as an apartment.

On a planet itself, there are numerous ways to conduct travel. Tangled networks of high speed electric rail are available on all industrialised worlds, and even the most desolate colony has a basic rail system connected its hub settlements. Other methods include passenger spaceplanes, which can also carry people to orbital stations--through orbital elevators are the least expensive method of surface-to-orbit travel; they are, unfortunately, largely present on the most populous and developed of worlds due to the heavy initial cost and capital necessary to construct them.
None of these come free, however, and fees are charged for transport. As well as tolls paid at warp-gate stations. Considerable maintenance goes into these systems, and the state requires these charges to pay for them.
In all travel, no weaponry, ammunition, body armour, or tools are allowed in carry-on luggage or on the person of the traveller and must be declared upon check-in and stored in a safe contained in the main luggage section. In any and all travel beyond the boundaries of one's own planet, one must submit to a free medical examination to ensure one's health and lack of contaminants.

Planetary TravelPurchase DC
Municipal rail5
Domestic rail10
Intercontinental rail15
Domestic flight, coach16
Domestic flight, first class20
Intercontinental flight, coach21
Intercontinental flight, first class25
Interplanetary TravelPurchase DC
Orbital elevator5
Orbital flight, coach12
Orbital flight, first class18
Interplanetary Torch flight, small cabin15/month
Interplanetary Torch flight, large cabin18/month
Interplanetary Torch flight, small suite20/month
Interplanetary Torch flight, large suite22/month
Interstellar TravelPurchase DCRestriction
Jump Gate20 per jumpLic (+1)
Jump Ship1/2 jump gateMil (+3)
Alcubierre Jump1/4 jump gateIllegal (+4)


Last edited by Better Alex on Fri Feb 03, 2017 6:38 pm; edited 16 times in total
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Better Alex



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Join date : 2011-09-30

PostSubject: Re: Lifestyle and Services   Sun Apr 29, 2012 2:00 am

Legal Services are another group of services, but one usually provided through private institutions rather than directly involving the state. Hiring an attorney, for example, is usually done through law firms. The fees are based on the skill and reputation of the lawyer, as a representation of their ability to argue for their client before a tribunal.
Bail bonds are usually lent out from a bond agency, as monetary surety that the suspect will show up for his trial. The bail amount is set by a judge or magistrate. If bail is granted, a character can arrange for a bail bond--a loan that covers bail. The purchase DCs represent the fees associated with the loan; the bond itself is paid back to the bond agency when the character shows up for trial. If the character fails to show up, the agency loses the bail loan, and may send bounty hunters or other thugs after the character.
Finally, there is the issue of bribery. Whether to illegally enter a secure location, grease the wheels of bureaucracy, or just get past a beefy human obstacle without violence-- officials and strongmen alike can be bribed with the right amount of cash. Though bribing thugs and bouncers isn't technically a crime, bribing officials is a felony.

ServicePurchase DC
Lawyer10 + lawyer's Knowledge (civics) ranks + lawyer's Reputation
Misdemeanor bail bond13
Class C, D, or E felony bail bond16
Class A or B felony bail bond22
Bribe, thug6
Bribe, informant7
Bribe, bureaucrat10
Bribe, policeman10

Domestic Services are a set of services that involve the home and personal possessions, including automotive repair, home maintenance, and food delivery.
One of the most basic additions to the home is the automatic grocery inventory system, or auto-grocer, a VI program mated to the home's storage units that tabulates the status of food and other materials. When certain items get below a programmed threshold, the system sends a reminder to the owner to place delivery orders--or, in some cases, automatically places the order. The items are then delivered within 2d4 hours from local granaries and markets.
Regular services include domestic maids, gardeners, and other housekeepers to keep the home tidy, the greenery trimmed, and to watch one's children while one is away. Due to job trends, the domestic work market is one of the most flourishing, and even median-income homes can afford to have a maid. Each additional domestic employee increases the monthly Purchase DC by +2.
For households that cannot afford domestic housekeepers, robotic systems may be installed in their homes to keep tidy with systems of scrubbers, sprays, and vacuums. All of these are ran by a sophisticated VI program, or in some cases a low-grade AI.

Another home device that has been common in homes for a long time is the minifacturer. This device is a descendant of the crude 3D printers of the 21st century. By simply purchasing or downloading digital models and inputting the data, a minifacturer can produce a Small size or smaller noncomplex object or its working parts and assemble it in situ. These devices cannot produce military-grade equipment or illegal devices, nor can they fabricate food or complex pharmaceuticals; altering the blocking chip in order to produce illegal items is a Class C Felony in the Terran states. The minifacturer uses a block of organic and inorganic compounds, separated and 'printed' during fabrication, creating an item at a rate of approximately one minute per kilogram. This device allows for easy manufacture and purchase of small tools and objects without having to go to a store or have them delivered. Typically, the cost of the digital fabrication file is the same as if one were buying the object normally. But the convenience afforded by the minifacturer has changed the face of manufacturing.

Finally, we come to automotive repair. While not all persons own vehicles, many in suburban and rural areas do. These vehicles can sometimes be damaged, and require professional repair.

ServicePurchase DC
Auto-grocer11
Maid/Gardener/Housekeeper5/month
Robotic Home Maintenance10
Minifacturer28
Repair 1-10 vehicle hp15
Repair 11-20 vehicle hp18
Repair 21-30 vehicle hp21
Repair 30+ vehicle hp24


Last edited by Better Alex on Wed Apr 17, 2013 4:02 am; edited 20 times in total
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Better Alex



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Join date : 2011-09-30

PostSubject: Re: Lifestyle and Services   Sun Apr 29, 2012 2:11 am

Lifestyle is all about how you live, where you live, and what you do. Lifestyle purchases include entertainment, meals beyond the ordinary, and housing, for those characters interested in buying a home rather than renting. Renting an apartment and paying for utilities is partially subsidised by the state Ministry of Health and Human Services, and is considered part of the character's Wealth score. Same with regular purchase of food.

Housing covers a number of owned homes. The purchase DC covers the down payment, not the total cost of the home. (A character buying a home does not have to worry about mortgage payments; it simply replaces rent, which is already accounted for in the Wealth system).
The small house and condo are one- or two-bedroom homes, probably with no integrated parking; these are usually found in urban areas. The large condominuim and medium house are three-bedroom homes with carport parking for one or two cars. The large house is a four-bedroom home with a two-vehicle carport, while the mansion is a five- or six-bedroom home with extra dens and parlours, spacious rooms throughout, and a multi-vehicle carport. The plantation and farm are large tracts of arable or grazing land populated by livestock and/or crops, with a domicile equivalent to a medium home; the difference is in the scale--plantations are usually at least twice the size of a farm.
All of these homes are of typical construction and local architecture; luxury or avant garde design is available with a +2 increase to the purchase DC. Location in a particularly desirable part of town also increases the purchase DC by +2.
Prospective homeowners may register for state subsidies, restricted to those certifiably below the median income (Wealth Bonus less than +5). These subsidies decrease the purchase DC by -2.

HousingPurchase DC
Small condo24
Large condo28
Small house30
Medium house32
Large house34
Mansion36
Farm36
Plantation40
Entertainment is a broad range of things. But mainly it refers to going out to attend parties, cinema, theatre, or sporting events. Purchase DC's given are for one ticket or admittance. Additional ones for others add +2 to the Purchase DC.

EntertainmentPurchase DC
Film ticket3
Bar cover charge3
Nightclub admittance5
Sporting event ticket7
Theatre ticket7
Meals are of some expense beyond basic groceries and state-subsidised food products. Sometimes, you just get tired of synthmeat, soy paste, bread, and vegetables and crave a nice, juicy steak. Meals shown are for restaurants and the like. Picking up the tab for an additional diner adds +2 to the purchase DC.
RestaurantPurchase DC
Standard restaurant4
Upscale restaurant7
Fancy restaurant9


Last edited by Better Alex on Wed Apr 17, 2013 4:43 am; edited 8 times in total
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