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 Gadgets and Mods

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Better Alex



Posts : 148
Join date : 2011-09-30

PostSubject: Gadgets and Mods   Sun Apr 29, 2012 1:36 am

This will cover Gadgets and Modifications. The gadget system is a simple way to customise armour, weapons, and other equipment. Using the gadget system is as simple as mixing and matching the modifications and modifying the Purchase DC of the item.

Armour Gadgets are small sized armour modifications, including tools, upgrades, and small weapon additions.
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Exoskeletons are a "package" of armour gadgets with additional benefits that take advantage of the electrical power provided by a suit of powered armour. Exoskeletons can only be applied to Powered Armour. A suit of powered armour can have one exoskeleton.
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Last edited by Better Alex on Tue Mar 21, 2017 2:16 pm; edited 31 times in total
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Better Alex



Posts : 148
Join date : 2011-09-30

PostSubject: Re: Gadgets and Mods   Sun Apr 29, 2012 1:39 am

Weapon modifications in general cover gadgets and mods that can be applied to any kind of weapon.
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Ranged Weapon mods are physical or mechanical modifications to a ranged weapon, including suppressors and grips, as well as electronic devices such as computer systems and optics.

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Melee Weapon mods are various modifications to melee weapons, or special qualities imbued with them by their makers. Some of these are technological modifications that can enhance a melee weapon. Rather like ammunition mods, these mods add to the potential damage of a melee weapon. Some, though, are about how the weapon is constructed.
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Last edited by Better Alex on Thu Mar 16, 2017 2:14 pm; edited 61 times in total
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Better Alex



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Join date : 2011-09-30

PostSubject: Re: Gadgets and Mods   Fri Sep 28, 2012 1:24 am

Equipment Gadgets are general-purpose modifications to equipment. These can be applied to weapons, armour, and other equipment, including modifications that don't fit into any other category. These usually include basic things such as different materials, as well as physical refits to the way it works.

Concealable
Some equipment can be installed (and operated from) inside other items; for example, communicators that fit into false teeth, a flash-seal that looks like a datapad, and so forth. The concealed item cannot be identified except through close examination or when it is in use. The concealed item cannot be larger than the item in which it is concealed.
Purchase DC Modifier: +2

Plastic Construction
The item is made with high-impact plastic parts rather than metal, usually flash-forged in 3d printer. It does not register to metal detection scans, though it does register to x-rays. The item has a hardness of 2 and half its normal hit points, and weighs 20% less than its normal mass. Armour made from plastics have its armour check penalty reduced by 1.
Purchase DC modifier: +1

Adamantine Construction
The item is made from high-strength alloys forged in zero-gravity environments with high magnetic fields, sometimes referred to as Titanium B. Any equipment made from adamantine has one-third more hit points than usual and doubled hardness. Weapons made from adamantine bypass hardness and DR up to 5. Armour made by adamantine reduces the armour check penalty by 1, and provides DR 1/-- for light armour, DR 2/-- for medium armour, and DR 3/-- for heavy and powered armour, which stacks with any other kind of damage reduction. Only equipment normally made from metal can be refashioned in adamantine.
Purchase DC modifier: +2

Crystal Construction
The item is made from diamond-hard stone crystalline structures, 'grown' in laboratories or forged meticulously from hewn geodes. Typically made from obsidian or sapphire, items of crystal make have a hardness of 8. Slashing weapons made from it are razor-sharp and impart a +1 bonus to attack rolls.
Purchase DC modifier: +2

Collapsible
A collapsible item is modified so that it can be easily disassembled, concealed, and reassembled. Breaking down a weapon into its individual parts requires a full-round action, while reassembling them in the correct order requires another full-round action. Obviously, the item must be fully assembled to be used. In its disassembled state, a collapsible item is not easily identified; a Knowledge (technology) check (DC 17) is required to identify a collapsed item for what it really is.
Purchase DC modifier: +2

Compact
The item is miniaturised through the use of certain materials and manufacturing techniques. The item is one size category smaller, but otherwise operates the exact same.
Purchase DC modifier: +4

Improved Database
This gadget is built for computers, and acts as a backup storage system for information. This gadget adds +2 to Research checks made with a computer.
Purchase DC modifier: +2

Datalink
The datalink gadget enables any piece of equipment, from computer to communication device to heads-up display, to connect to an interstellar satellite network and communicate with computer systems in far remote areas, as well as linking to galactic communication buoys. This gadget may only be used with gear containing computerized communications equipment.
Purchase DC Modifier: +1

Paint-On LCD
One of the most revolutionary advances in computer technology was the paint-on liquid crystal display. This allowed practically any surface to be used as a computer display. Even after LCD devices became obsolete with the coming of advanced holography, paint-on LCD remained as a cheap, simple way to create an electronic display. The substance is simply applied to a flat surface, and connected via a wireless nano-computer chip to a computer device. Any piece of equipment with the paint-on LCD mod can be used as a display for any piece of computer or communications equipment. Additionally, weapons and armour may make use of the paint-on LCD gadget at the normal cost, but gain no special benefit from the modification other than being able to display data.
Purchase DC Modifier: +2

Electronic Safety
An electronic modification that makes an item usable only by a programmed wielder. Using biometric scanners integrated into a weapon, armour, or other tool, an Electronic Safety scans the wielder's skin for genetic data, locking it out of use if the wielder does not match. Can be programmed for individual or group data. This can be applied to ranged weapons, melee weapons with an activated effect, and to certain tools that are activated for use.
Purchase DC modifier: +1

Shield Frame
A set of superconductors and magnetic projectors projects a repelling Foucault current that "brakes" incoming projectiles, provided it has a source of energy through an external power pack. Shields provide a deflection bonus to the object's Hardness equal to their Shield Rating, or SR, with the basic Shield Frame having an SR of 2. Moving objects being attacked also gain a bonus to their Defense equal to their SR.
Restriction: Mil(+3)
Purchase DC Modifier: +2.
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